Project Settings For an GLUT OpenGL Project In Dev-C, the IDE organizes your code files into projects. For this reason, you need to specify the project type whenever you begin start writing a new application. Follow the steps below to setup an OpenGL GLUT project: From the Dev-C menu, select File - New - Project. A new dialog box will appear.
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![Opengl dev c++ tutorial Opengl dev c++ tutorial](/uploads/1/2/5/7/125719676/302478486.jpg)
Originally released by Bloodshed Software, but abandoned in 2006, it has recently been forked by Orwell, including a choice of more recent compilers. It can be downloaded from:
http://orwelldevcpp.blogspot.com
Installation
Run the downloaded executable file, and follow its instructions. The default options are fine.Support for C++11
By default, support for the most recent version of C++ is not enabled. It shall be explicitly enabled by going to:Tools -> Compiler Options
Here, select the 'Settings' tab, and within it, the 'Code Generation' tab. There, in 'Language standard (-std)' select 'ISO C++ 11':
Ok that. You are now ready to compile C++11!
Compiling console applications
To compile and run simple console applications such as those used as examples in these tutorials it is enough with opening the file with Dev-C++ and hitF11
.As an example, try:
File -> New -> Source File
(or Ctrl+N
)There, write the following:
Then:
File -> Save As..
(or Ctrl+Alt+S
)And save it with some file name with a
.cpp
extension, such as example.cpp
.Now, hitting
F11
should compile and run the program.If you get an error on the type of
x
, the compiler does not understand the new meaning given to auto
since C++11. Please, make sure you downloaded the latest version as linked above, and that you enabled the compiler options to compile C++11 as described above.Tutorial
You are now ready to begin the language tutorial: click here!.Opengl Decal
- You must install glut lib in dev c in dev c chose Tools - Check for updates. Then chose devpaks.org Community Devpaks press Check for Updates and in list which will appear find 'glut', download them and your #include will be work.
- Dev-C is a free IDE for Windows that uses either MinGW or TDM-GCC as underlying compiler. Originally released by Bloodshed Software, but abandoned in 2006, it has recently been forked by Orwell, including a choice of more recent compilers.
- Oct 05, 2019 Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores.